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#Sm64 mario color code generator full
One definition means the actual color code itself, the numbers and letters that make up the CC in the game, and the other is what the full model itself looks like without considering the numbers and letters.ĭefinition 1: The Numbers and Letters In the SM64 community, there are 2 definitions for the color code. It is likely due to it starting out he needed to be colourised instead of texturised like later 3D mario games (and 3D games in general) to save space a similar reason probably exists as to why the hat and shirt were merged in this way as well. There are 6 areas one can recolor: the hat and shirt (both at the same time), the overalls, the hair, the face, the gloves and the shoes. The 8 digit value has two end values that determine which area of Mario will be recolored, usually in a pattern. These hex values, using the addresses given (usually generated in a generator, if not, typed directly into a word processing document) recolor Mario's general area. There are usually 4-8 lines of code that find a specific area of the body, and 2 are required for one part due to the fact that the hex code containing the color (which is the 4 digit value separated across 2 lines, with 00 being a placeholder) is separated across the lines.
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2.1 Definition 1: The Numbers and LettersĮach code is assigned an 8 digit address and a 4 digit value in hex form (following RGB values, RRGGBB00).
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